Chapter 7 The Reassuring Captain
Chapter 7 The Reassuring Captain
After a while.
Covered in blood and exhausted of magic, House leaned on his longsword, half-kneeling and looking up at Zem.
Zem also looked back at House.
At this moment, beside the two of them lay the corpses of goblins.
Their eyes met, both filled with shock.
House looked at Zem standing with his giant axe in hand and was shocked that Zem could still stand after single-handedly dealing with more than ten goblins.
He doesn't seem to have suffered many injuries.
As expected of a veteran adventurer.
Zem stared at House, who was covered in goblin blood (and part of his own), and was equally shocked as to why this newcomer possessed such terrifying strength and stamina.
It's important to know that while goblins' physical defenses are far weaker than humans', their strength and speed are almost identical to those of ordinary people.
Moreover, they also have to face attacks from multiple goblins at the same time. If they are not careful, their stamina will be consumed rapidly, their movements will become sluggish, and they will be unable to avoid subsequent attacks and get injured.
An average newbie can only handle two or three at a time at most.
But House is capable of taking on six at once!
So, is House actually more talented than himself?!
No wonder the usually composed captain was willing to let House, a newcomer with no adventure experience, join the team.
......
The battle gradually came to an end.
Captain Karp once again proved with his actions that House's judgment was correct.
In terms of level, the goblin warrior is probably higher than everyone else present.
However, in terms of combat prowess, it cannot compare to Garp, a veteran adventurer with thirty years of experience and a true veteran of countless battles.
Furthermore, their strengths are actually quite similar.
Garp first dodged a goblin warrior's slash by sidestepping, then guided the opponent to step into a small crater and lose his balance.
Immediately following, in the brief moment when the goblin warrior was off-balance and unable to mount an effective defense, Garp raised his greatsword and once again unleashed a skill unique to the warrior class—
[Slash]
With extraordinary speed and power, accompanied by a tremendous gust of wind, the sword slashed down.
"clang--"
Surprisingly, the goblin warrior in front of him turned around quickly and swung his sword to block Garp's attack in an extremely awkward posture.
As the blades collided, both weapons in their hands were instantly chipped and nicked.
The sheer force of it is evident.
"They've already mastered two skills!"
Garp immediately made a judgment in his mind.
Unlike before when he used "Quick Movement" to shatter the Zem shield, this time the goblin warrior used a skill similar to a spinning slash, quickly turning around and swinging his sword to block his own attack.
But that's it.
Using the force of the collision, Garp took a step back, then mobilized all his magic power once again.
He bent his knees slightly, exerted force suddenly, and a powerful force burst forth from the soles of his feet, propelling him into the air.
As he soared into the air, Garp suddenly tightened his waist and abdomen, drawing back the power from his feet, which then rose up through his bones and muscles, eventually converging in his arms.
The greatsword was raised high.
Garp activated his skill [Slash] once again.
Unlike apprentice-level adventurers like Jack and Russell, Garp, a quasi-professional adventurer whose overall strength is close to that of a professional, not only possesses powerful physical attributes and a magical reserve several times greater than that of ordinary people, but is also able to unleash multiple [skills] in a short period of time.
Unlike Jack, who needs a short rest after using a skill.
This is also the source of Garp's confidence in facing the goblin warriors head-on.
He can develop skills that are almost on par with professionals in a short period of time.
"Slash!"
With a roar, the power within him poured out through the sword blade.
Seeing this, the goblin warrior also tried to use his skill to block again.
However, due to the inherent weakness of the goblin race compared to humans, even if they successfully advance to become professionals, their physical attributes and magical reserves are only comparable to those of human apprentice-level adventurers.
Therefore, after activating the "Accelerate" and "Spin" skills simultaneously, the remaining magic power in its body was insufficient to support it in releasing the next skill.
Used to block or avoid Garp's slashes.
This goblin warrior could only brace his sword with both hands, relying solely on his brute strength to withstand the attack.
"Clang—Snap!"
Time and space seemed to stand still at this moment.
The massive greatsword clashed with the sharp blade, sparks flying and silver steel shavings flying everywhere, and two "crack" sounds rang out simultaneously.
Then, the goblin warrior's machete snapped in two from the gap.
Thirty years of adventure and millions of practice sessions later, Garp swung his greatsword with the same calm and decisiveness he used to chop down scarecrows in a rice paddy, cleaving the goblin warrior in two from top to bottom along its head.
......
The injured Jack and Russell were carried back to the temporary camp by Zem to treat their wounds.
Karp then led the newcomer House to clean up the battlefield.
Of course, there wasn't much to show for it in reality.
Most of these evil green imps were naked, and didn't even have a single pocket to search.
As for the weapons they carried, they were nothing more than crude maces made of thorny branches or rough bone daggers forged from the teeth of wild boars and other lower animals.
These things, if taken out, probably wouldn't even fetch a single copper coin.
The only thing worth a few coins is the machete in that goblin warrior's hand.
At most, it's only worth the price of scrap metal recycling.
After all, it had already been split in two by Garp's sword, so it would have to be completely remade if it were to be reused.
After spending a few minutes examining the goblin's ears without finding anything, House turned to Karp and asked him how to completely cut off the goblin's ears in exchange for the mission reward.
Under Karp's guidance, House also successfully mastered the technique of quickly cutting goblin ears.
With a single cut, the left ear was easily severed without much time or effort.
After tossing the cut-up loot into the special loot pouch at their waists, House and Karp exchanged a glance, the latter looking towards the goblin lair not far away.
"Let's go."
Captain Garp led House toward the goblin's lair.
The goblins have all been eliminated, and there is no longer any danger in the lair. It's time to go in and search it out.
The two arrived at the cave entrance, and Garp took out two pieces of faded linen from his waist.
A mask that is worn on the face, covering the nostrils like a face mask.
The other one was handed to House.
"Be careful of poisoning."
Goblin lairs are filled with a lot of filthy, foul-smelling, and slightly toxic gases. Ordinary people who accidentally inhale them are easily sick and infected. Only monsters like goblins, which are inherently dirty, can withstand them.
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